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D&D Gamma World?

Posted: May 21st, 2011, 9:53 pm
by Eric J. Boyd
So I've had a blast locally with the latest iteration of Gamma World. You know the one - lightning-quick character creation, the cards for ancient tech and weird powers, gonzo action, fast living and cheap deaths.

Are there people interested in playing some GW at GPNW?

Re: D&D Gamma World?

Posted: May 22nd, 2011, 1:15 pm
by mcdaldno
Possibly.

I had a very frustrating experience playing in a Gamma World game previously. We were sent on a quest which involved guiding a GM-NPC around and protecting it, and having to interact with various flat NPC groups.

I wanted to be battling electric hawk-people in an elephant boneyard, and/or being swarmed by tentacled goblin-folk on a rocky cliff-edge, and/or fighting psychic amoeba-monsters inside of a kraken's belly, and/or fighting biker gangs with laser powers. Storyline justifications welcome, but never necessary.

I'd be down for Gamma World if it were about weirdo battles and crazy hijinx, and less so if it were about completing quests.

Re: D&D Gamma World?

Posted: May 22nd, 2011, 10:47 pm
by Eric J. Boyd
So it sounds like the "D&D" part took precedence over the GW wackiness in your game - that's too bad.

I'll definitely keep your desire for weirdo battles in mind as I put something together.

Re: D&D Gamma World?

Posted: May 24th, 2011, 3:44 am
by Ben Wray
I've always loved the color of Gamma World, although I've never gotten to play it (still have an old-school, I think first edition set of rules), so count me as intrigued!

Re: D&D Gamma World?

Posted: June 13th, 2011, 10:45 pm
by Jay Loomis
Depending on timeslot and what other games are on offer, I'd be down for some Gamma World action.

Re: D&D Gamma World?

Posted: June 26th, 2011, 7:06 pm
by Katar
I'm interested but like the above post I'm waiting to hear about some time slots that I inquired about. The first ones to confirm are the ones that I will go with.