Betrayal at House on the Old School Hack
Posted: July 4th, 2011, 5:48 pm
I like mashing board games up with RPGs. I've recently had a lot of fun with a scenario that combined Old School Hack with monsters and PC abilities generated at random from Small World, and I want to try something similar at GPNW. This time, however, the map and the opposition will be generated by one of those "flawed-with-huge-potential" board games: Betrayal at House on the Hill.
The players will be a group of vaguely Victorian-era explorers hired to retrieve a sacred tome from a decaying manse--if they can get out alive! Each room in the house will have an encounter or challenge associated with it, but as in the board game, we'll build the house by flipping over random tiles one at a time. If they reach their goal, will the characters end up betrayed and facing down one of their own? Hmmm... what an interesting question...
The system will once again be Old School Hack, which is easy to learn, quick, fun, and highly adaptable. I don't think I'll schedule a slot for this, but I'll have it ready to run in one of my free slots. If you find your interest piqued, it would be great to hear from you below!
The players will be a group of vaguely Victorian-era explorers hired to retrieve a sacred tome from a decaying manse--if they can get out alive! Each room in the house will have an encounter or challenge associated with it, but as in the board game, we'll build the house by flipping over random tiles one at a time. If they reach their goal, will the characters end up betrayed and facing down one of their own? Hmmm... what an interesting question...
The system will once again be Old School Hack, which is easy to learn, quick, fun, and highly adaptable. I don't think I'll schedule a slot for this, but I'll have it ready to run in one of my free slots. If you find your interest piqued, it would be great to hear from you below!