SAT-02 The Quiet Year & Board Games
Posted: May 23rd, 2011, 9:56 pm
The plan: to play The Quiet Year (which takes 2-3 hours) and then fill the remainder of the hour with a board game - perhaps Dominion, Smallworld, or Gloom.
The Quiet Year is a map-drawing game about community and authority. We spend a year (represented by a deck of cards) negotiating how to rebuild our post-apocalyptic community.
Taken from the site:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive beyond that. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.
This is a game in playtesting. I am the designer.
It has currently seen 7 playtests, and will likely have seen another 5 by GPNW.
There is VERY little "character roleplaying." Instead, this is like a soft, explorative mixture of map-drawing and Civilization-style empire management.
I can take up to 7 participants in addition to myself, though if we have more than 4 people total we will be splitting into two groups.
The Quiet Year is a map-drawing game about community and authority. We spend a year (represented by a deck of cards) negotiating how to rebuild our post-apocalyptic community.
Taken from the site:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive beyond that. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.
This is a game in playtesting. I am the designer.
It has currently seen 7 playtests, and will likely have seen another 5 by GPNW.
There is VERY little "character roleplaying." Instead, this is like a soft, explorative mixture of map-drawing and Civilization-style empire management.
I can take up to 7 participants in addition to myself, though if we have more than 4 people total we will be splitting into two groups.