The Good & The Bad
Posted: July 25th, 2011, 4:43 pm
Hey GPNW organizers,
That was a really fun convention.
Whenever I walk away from Go Play, the little analytical green man who lives inside my brain immediately starts comparing it to other Go Play's, and other conventions, asking the question, "Was this the best convention ever?" Sometimes I want him to shut up, but other times he has valuable critique to bring to the table. He and I had some conversations about what we liked and disliked about this year's Go Play. I wanted to share a couple bullet points, in case it's helpful for organizing next year.
I'm posting it now while it's still fresh in my mind, but after the post-con glow has faded.
THINGS THAT ROCKED
1. I really liked gaming outside, in that little courtyard area. Cool breezes and totally accessible.
2. The con organizers were, as always, friendly and approachable. I love being greeted by friendly faces as I pick up my badge.
3. The shirts were awesome. My crush on John Harper persists.
4. The friday night feast was amazing.
5. As a publisher, I loved being able to just set up some product on a table, and accept money on the honour system. I hope this continues to be the case in years future, as it's simple and awesome.
THINGS I MISSED
1. I felt like there was a pervasive sense of community at Freehold Theatre, and again at Hugo House. I felt like that was less true this year. If I had to guess, I'd attribute this partially to ambiance (being in a fluorescent-lit conference centre), partially to growing attendee numbers, and partially to a (perceived?) reduced emphasis on pre-gaming group huddles.
2. I loved that the drink coolers were out all weekend at the Hugo House. It contributed to a feeling of camaraderie and community. I was sad that it wasn't available all day Saturday and Sunday this year. Obviously drinks aren't free... but if there were a "Donate to the drink coolers" option presented when people buy their tickets, I'd totally donate to it.
THINGS I ACTIVELY DISLIKED
1. Fluorescent lighting in conference center rooms. I feel frantic and tired under these conditions. Others expressed a similar frustration.
THINGS I HOPE FOR NEXT YEAR
1. I hope that GPNW is held in a cozy environment with good lighting, and ideally windows allowing naturally airflow into each room. I would happily pay more on my badge ($5-10 more for the weekend, say) if it meant playing in an environment that felt energizing.
2. I hope that GPNW has access to convenient outdoor gaming space again. That rocked.
3. I hope that more emphasis is put on establishing connections and camaraderie, and helping people meet new people. More group huddles, etc.
4. Since Brendan's been doing big group-game things for the past two years now, I think it'd be awesome if folks worked with him to create an icebreaking game that got people meeting new people.
STEPPING ON UP
Since I just tossed out a huge amount of "This is how I'd do it" statements, it's only fair that I step up and offer to help implement some of them. Without ado:
1. I'd be happy to be one of the Donut Leaders, and lead the donut for 2-5 of the slots next year.
2. I'd be happy to be an organizer for next year. I don't live in Seattle, but there are plenty of things that wouldn't require me to, I imagine.
If the GPNW team wants to take me up on either of those things, my email address is mcdaldno, and it's a gmail account.
That was a really fun convention.
Whenever I walk away from Go Play, the little analytical green man who lives inside my brain immediately starts comparing it to other Go Play's, and other conventions, asking the question, "Was this the best convention ever?" Sometimes I want him to shut up, but other times he has valuable critique to bring to the table. He and I had some conversations about what we liked and disliked about this year's Go Play. I wanted to share a couple bullet points, in case it's helpful for organizing next year.
I'm posting it now while it's still fresh in my mind, but after the post-con glow has faded.
THINGS THAT ROCKED
1. I really liked gaming outside, in that little courtyard area. Cool breezes and totally accessible.
2. The con organizers were, as always, friendly and approachable. I love being greeted by friendly faces as I pick up my badge.
3. The shirts were awesome. My crush on John Harper persists.
4. The friday night feast was amazing.
5. As a publisher, I loved being able to just set up some product on a table, and accept money on the honour system. I hope this continues to be the case in years future, as it's simple and awesome.
THINGS I MISSED
1. I felt like there was a pervasive sense of community at Freehold Theatre, and again at Hugo House. I felt like that was less true this year. If I had to guess, I'd attribute this partially to ambiance (being in a fluorescent-lit conference centre), partially to growing attendee numbers, and partially to a (perceived?) reduced emphasis on pre-gaming group huddles.
2. I loved that the drink coolers were out all weekend at the Hugo House. It contributed to a feeling of camaraderie and community. I was sad that it wasn't available all day Saturday and Sunday this year. Obviously drinks aren't free... but if there were a "Donate to the drink coolers" option presented when people buy their tickets, I'd totally donate to it.
THINGS I ACTIVELY DISLIKED
1. Fluorescent lighting in conference center rooms. I feel frantic and tired under these conditions. Others expressed a similar frustration.
THINGS I HOPE FOR NEXT YEAR
1. I hope that GPNW is held in a cozy environment with good lighting, and ideally windows allowing naturally airflow into each room. I would happily pay more on my badge ($5-10 more for the weekend, say) if it meant playing in an environment that felt energizing.
2. I hope that GPNW has access to convenient outdoor gaming space again. That rocked.
3. I hope that more emphasis is put on establishing connections and camaraderie, and helping people meet new people. More group huddles, etc.
4. Since Brendan's been doing big group-game things for the past two years now, I think it'd be awesome if folks worked with him to create an icebreaking game that got people meeting new people.
STEPPING ON UP
Since I just tossed out a huge amount of "This is how I'd do it" statements, it's only fair that I step up and offer to help implement some of them. Without ado:
1. I'd be happy to be one of the Donut Leaders, and lead the donut for 2-5 of the slots next year.
2. I'd be happy to be an organizer for next year. I don't live in Seattle, but there are plenty of things that wouldn't require me to, I imagine.
If the GPNW team wants to take me up on either of those things, my email address is mcdaldno, and it's a gmail account.