Sat 02 Danger Patrol: 1944 (FULL)
Posted: June 8th, 2012, 3:18 pm
3 players.
A grotesquely historically inaccurate mission-based WW2 Danger Patrol. The inspiration is pretty obvious: Raiders, the losers, Sgt. Fury's Howling Commandos, castle wolfenstein, the Navarone movies, Hellboy, etc. Leaning as much as possible into the silver & golden age comic book wind.
I've thought and talked about this since the first time I played danger patrol and I've decided take the plunge running a game. I'll Be adapting a bit of danger troops and danger platoon, but it won't be pocket edition.
This will be the first time I've run a game at go play, and also the first time I've run a danger patrol game. I'm imagining more physical vs character based threats and probably less space and time bending...although you never know...
Reeally really looking foward to being witness to story unfolding/making on this one and there is every reason to believe I'll end up adapting the game play into illustrations and/or a comic book when all is said and done.
A grotesquely historically inaccurate mission-based WW2 Danger Patrol. The inspiration is pretty obvious: Raiders, the losers, Sgt. Fury's Howling Commandos, castle wolfenstein, the Navarone movies, Hellboy, etc. Leaning as much as possible into the silver & golden age comic book wind.
I've thought and talked about this since the first time I played danger patrol and I've decided take the plunge running a game. I'll Be adapting a bit of danger troops and danger platoon, but it won't be pocket edition.
This will be the first time I've run a game at go play, and also the first time I've run a danger patrol game. I'm imagining more physical vs character based threats and probably less space and time bending...although you never know...
Reeally really looking foward to being witness to story unfolding/making on this one and there is every reason to believe I'll end up adapting the game play into illustrations and/or a comic book when all is said and done.