Sign-Up Sheets
Posted: June 29th, 2015, 3:22 pm
At the moment it feels as if we're generally not doing an awesome job at sign-up sheets. (The paper ones on the doughnut table. I always manage to fail to get around to the forum signups.)
Facilitators generally do a good job of telling you what the genre touchstones are - but they often don't give you any idea about what's specifically cool about that particular game, they sometimes don't say whether they're in beta, and they very rarely give you any idea of the level of mechanical complexity. At the moment, if I don't already know what a game is, I would always prefer to wait for the doughnut instead; people seem generally better at pitching games out loud, and you can always ask questions.
At a minimum, I'd like to know if I'm signing up for a mechanically-intense or super-dark game. I don't want to inflict my 9AM Sunday self on something that turns out to be an OSR-inspired mental health allegory, or vice versa.
Blurbs are hard! Summarising the important parts of a game while making it sound cool is pretty difficult, especially if it's a game you made yourself that's in beta, and you're trying to write a summary on a single line with a Sharpie. I think it might be useful to give facilitators some better tools for letting people know what they're signing up for. Everybody wins if people are in games that they want to be in.
Silly first proposal, for people to punch holes in: at the bottom of each signup sheet, put a 1-5 score track for Mechanical Complexity, Acting Intensity, and Oogy Dark Traumatic Issues (or, y'know, more elegantly-expressed versions of these) and a checkbox for In Beta.
Facilitators generally do a good job of telling you what the genre touchstones are - but they often don't give you any idea about what's specifically cool about that particular game, they sometimes don't say whether they're in beta, and they very rarely give you any idea of the level of mechanical complexity. At the moment, if I don't already know what a game is, I would always prefer to wait for the doughnut instead; people seem generally better at pitching games out loud, and you can always ask questions.
At a minimum, I'd like to know if I'm signing up for a mechanically-intense or super-dark game. I don't want to inflict my 9AM Sunday self on something that turns out to be an OSR-inspired mental health allegory, or vice versa.
Blurbs are hard! Summarising the important parts of a game while making it sound cool is pretty difficult, especially if it's a game you made yourself that's in beta, and you're trying to write a summary on a single line with a Sharpie. I think it might be useful to give facilitators some better tools for letting people know what they're signing up for. Everybody wins if people are in games that they want to be in.
Silly first proposal, for people to punch holes in: at the bottom of each signup sheet, put a 1-5 score track for Mechanical Complexity, Acting Intensity, and Oogy Dark Traumatic Issues (or, y'know, more elegantly-expressed versions of these) and a checkbox for In Beta.