FRI-02 Two Rooms and a Boom (Needs at least 11)

Planning games for particular slots
Locked
dreamofpeace
Posts:42
Joined:June 25th, 2013, 5:40 pm
Name:Manu
FRI-02 Two Rooms and a Boom (Needs at least 11)

Post by dreamofpeace » June 17th, 2017, 6:18 pm

Hi Folks,

Two Rooms and a Boom is a team social deduction game, where the conceit is the rebel team wants to get their bomber into the same room as the President (on the government team) by the end of the game; if they do, the rebels win, otherwise the government does. The game takes place in two rooms, and players in each room try to figure out who is who, sending some of them to the other room every few minutes. Many roles with special powers are available, like spy, security, assassin, reporter, usurper, mistress - even zombie, or Cthulhu cultist, if we choose a weird option :-)

Unlike other games where having many players can make for a much longer game, each game of Two Rooms and a Boom takes a maximum of 15 minutes, even if we play with 50 or 60 people!

To be the most fun, this game needs at least 11 players.

dreamofpeace
Posts:42
Joined:June 25th, 2013, 5:40 pm
Name:Manu

Re: FRI-02: Two Rooms and a Boom (Needs at least 11)

Post by dreamofpeace » June 17th, 2017, 6:23 pm


Brendan
Posts:146
Joined:April 26th, 2010, 7:12 pm
Name:Brendan Adkins
Location:Portland
Contact:

Re: FRI-02 Two Rooms and a Boom (Needs at least 11)

Post by Brendan » July 6th, 2017, 8:58 am

I'm booked on FRI-02 but would love to play in another slot if there is an opportunity.

dreamofpeace
Posts:42
Joined:June 25th, 2013, 5:40 pm
Name:Manu

Re: FRI-02 Two Rooms and a Boom (Needs at least 11)

Post by dreamofpeace » July 6th, 2017, 10:35 pm

Thanks Brendan! It doesn't look like it's going to happen this con, although I will bring the game just in case :)

Locked

Return to “Game Scheduling”