SUN-01 fingerprints: GM-full supers, (3 / 4)
Posted: July 2nd, 2017, 1:14 pm
fingerprints is my self-published, GM-full, map-making storygame of superpowers (though not necessarily superheroes).
fingerprints is a map-making game, with a die-drop system where the word or map element your die lands on affects your narration, as well as the number rolled on your die. While each player has their own character, each player can also create and act as elements on the map. The game is intended to evoke more serious superhero stories, such the Authority, Concrete, Powers, or the Watchmen.
I published fingerprints in 2007, and it's seen a lot of play, so I'm not treating this as a playtest. It's a pretty weird little game (at least, in 2007 it was pretty weird!), but it's also very rules-light. We'll be creating characters together at the table.
If you're interested in the game, but this time slot doesn't work for you, please let me know! I'd be happy to change slots to accommodate interested players.
fingerprints Actual Play
1. Julie Southworth
2. Patrick Richardson
3. John Cucco
4.
fingerprints is a map-making game, with a die-drop system where the word or map element your die lands on affects your narration, as well as the number rolled on your die. While each player has their own character, each player can also create and act as elements on the map. The game is intended to evoke more serious superhero stories, such the Authority, Concrete, Powers, or the Watchmen.
I published fingerprints in 2007, and it's seen a lot of play, so I'm not treating this as a playtest. It's a pretty weird little game (at least, in 2007 it was pretty weird!), but it's also very rules-light. We'll be creating characters together at the table.
If you're interested in the game, but this time slot doesn't work for you, please let me know! I'd be happy to change slots to accommodate interested players.
fingerprints Actual Play
1. Julie Southworth
2. Patrick Richardson
3. John Cucco
4.