FRI-02 Far Space LARP playtest (full)
Posted: June 15th, 2017, 3:06 pm
I'm going to run a full test of my LARP in development, Far Space, on Friday night. The game's setup is based on the likes of Stargate: Universe and Farscape. A mixed group of civilian and military personnel is researching the first discovered alien tech on Mars, a long abandoned spaceship. When aliens suddenly attack, the characters have to start up the ship and attempt humanity's first hyperspace jump.
The game mechanics are inspired by both escape rooms and the BSG board game, in that there are four resources to track (and keep from hitting zero or everyone dies), and the players will have four distinct stations (Bridge, Engineering, Lab, Elseship) at which they interact with a deck of story cards for each event. They will set timers to unlock new development and choice cards, based on puzzling out which ones will solve their current crises. This in turn often requires communication between the stations and on making choices on resource priorities.
Meanwhile, the players roleplay their characters as they see fit, with the requirement for communication and competing resource preferences hopefully providing enough material. So depending on your preferences, you can go character light and focus on the unfolding crises and the survival of the ship, or on your vision of your character and let that affect your decisions.
The game is tailored for up to 8, with a minimum of 4.
Player list (of 8):
1 Jory
2 Brendan
3 Lukas
4 Dan
5 Ross
6 Matt
7 Alex
8 Seth
The game mechanics are inspired by both escape rooms and the BSG board game, in that there are four resources to track (and keep from hitting zero or everyone dies), and the players will have four distinct stations (Bridge, Engineering, Lab, Elseship) at which they interact with a deck of story cards for each event. They will set timers to unlock new development and choice cards, based on puzzling out which ones will solve their current crises. This in turn often requires communication between the stations and on making choices on resource priorities.
Meanwhile, the players roleplay their characters as they see fit, with the requirement for communication and competing resource preferences hopefully providing enough material. So depending on your preferences, you can go character light and focus on the unfolding crises and the survival of the ship, or on your vision of your character and let that affect your decisions.
The game is tailored for up to 8, with a minimum of 4.
Player list (of 8):
1 Jory
2 Brendan
3 Lukas
4 Dan
5 Ross
6 Matt
7 Alex
8 Seth