FRI-02 Upwind RPG - Here Be Monsters (6/6 players - Full)
Posted: June 26th, 2017, 11:53 pm
Scenario Title: Here There Be Monsters (up to 6 players)
Reports of unexplained attacks along the Ascent-Loftian border have the Guild concerned about possible raids by the Children of the Dark, and the crew of the EGS Stalwart is sent to investigate. The Explorer Knights soon learn things are not what they appear when they find themselves at the center of an international incident of monstrous proportions.
Game System: Upwind - the forthcoming, narrative RPG from Biohazard Games and Nocturnal Media
https://www.biohazardgamespublishing.com/
Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky. That, in an unexpected, animated mash-up, is Upwind - a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long-lost technology, wild elemental powers, looming war and forgotten legacies. Upwind is powered by the Q-System, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story.
Gamemaster: Jeff Barber, creator
Reports of unexplained attacks along the Ascent-Loftian border have the Guild concerned about possible raids by the Children of the Dark, and the crew of the EGS Stalwart is sent to investigate. The Explorer Knights soon learn things are not what they appear when they find themselves at the center of an international incident of monstrous proportions.
Game System: Upwind - the forthcoming, narrative RPG from Biohazard Games and Nocturnal Media
https://www.biohazardgamespublishing.com/
Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky. That, in an unexpected, animated mash-up, is Upwind - a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long-lost technology, wild elemental powers, looming war and forgotten legacies. Upwind is powered by the Q-System, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story.
Gamemaster: Jeff Barber, creator