SAT-02 Far Space (LARP/Escape Room, 2 slots left)
Posted: June 20th, 2018, 11:30 am
Per a friend's request, I'm going to run this game again. I playtested it last year and made some fixes based on that.
The game's setup is based on the likes of Stargate: Universe and Farscape. A mixed group of civilian and military personnel is researching the first discovered alien tech on Mars, a long abandoned spaceship. When aliens suddenly attacked, the characters started up the ship. The game starts right as they attempt humanity's first hyperspace jump to escape this attacking force.
The game mechanics are inspired by both escape rooms and the BSG board game, in that there are four resources to track (and keep from hitting zero or everyone dies), and the players will have four distinct stations (Bridge, Engineering, Lab, Elseship) at which they interact with a deck of story cards for each event. They will set timers to unlock new development and choice cards, based on puzzling out which ones will solve their current crises. This in turn often communication between the stations and on making choices on resource priorities.
Meanwhile, the players roleplay their characters as they see fit, with the requirement for communication and competing resource preferences hopefully providing enough material. So depending on your preferences, you can go character light and focus on the unfolding crises and the survival of the ship, or on your vision of your character and let that affect your decisions.
The game doesn't require any prior experience with LARPing, escape rooms, or the BSG BG.
If you played the game last year, you can maybe play it again at another station, but the prior knowledge of the crises might be tricky to deal with. We can suss that out in this thread if needed.
Players:
1. Orion
2. Morgan
3. Sasha
4. Venn
5. Krin
6. Alex
7.
8.
The game's setup is based on the likes of Stargate: Universe and Farscape. A mixed group of civilian and military personnel is researching the first discovered alien tech on Mars, a long abandoned spaceship. When aliens suddenly attacked, the characters started up the ship. The game starts right as they attempt humanity's first hyperspace jump to escape this attacking force.
The game mechanics are inspired by both escape rooms and the BSG board game, in that there are four resources to track (and keep from hitting zero or everyone dies), and the players will have four distinct stations (Bridge, Engineering, Lab, Elseship) at which they interact with a deck of story cards for each event. They will set timers to unlock new development and choice cards, based on puzzling out which ones will solve their current crises. This in turn often communication between the stations and on making choices on resource priorities.
Meanwhile, the players roleplay their characters as they see fit, with the requirement for communication and competing resource preferences hopefully providing enough material. So depending on your preferences, you can go character light and focus on the unfolding crises and the survival of the ship, or on your vision of your character and let that affect your decisions.
The game doesn't require any prior experience with LARPing, escape rooms, or the BSG BG.
If you played the game last year, you can maybe play it again at another station, but the prior knowledge of the crises might be tricky to deal with. We can suss that out in this thread if needed.
Players:
1. Orion
2. Morgan
3. Sasha
4. Venn
5. Krin
6. Alex
7.
8.