FRI-01 - Playtest "Dreamland" by Jason Bradley Thompson (FULL)
Posted: May 31st, 2019, 1:24 pm
Jason wrote and illustrated an amazing graphic novel of Lovecraft's dreamlands. This is his dreamlands RPG. I can accommodate four players:
1. Wilhelm
2. Julie
3. Victor
4. Chad
* Dreamland is a RPG of fantasy, identity & wordplay inspired by Lovecraft & Dunsany's Dream stories, and by things like "The Neverending Story", "Labyrinth" and the isekai genre. Players play dreamers who go from their waking life into Dreamland, a fairyland-like world outside of time, a place of dragons, hippogriffs and zoogs, of strange cities, of vast jungles and deserts. It's a DMed game and the DM plays the traditional role of keeping track of things and helping bring meaning out of randomness.
* As a player, your connection between Dreamland and reality is Memories. Your waking world self and your dream self are separate people linked by unfathomable bonds, people who only have a partial knowledge of one another. Essentially, you play two characters at once. Your Memories of your waking life are your lifeline to the waking world.
* Rules-wise, there's some dice, but the biggest element of the game is Words: 300 Word mini-cards divided into 5 categories, Wonder, Loathing, Mystery, Exoticism and Passion. These elements are the Five Pillars of Dreamland. During the game, the DM gradually distributes the Words into a common pool, and players gather and combine Words them to fuel their powers by making flowery speeches. Different Roles (like character classes) and Memories are associated with different types of Words, so different characters (and their players) are encouraged to speak in different ways.
1. Wilhelm
2. Julie
3. Victor
4. Chad
* Dreamland is a RPG of fantasy, identity & wordplay inspired by Lovecraft & Dunsany's Dream stories, and by things like "The Neverending Story", "Labyrinth" and the isekai genre. Players play dreamers who go from their waking life into Dreamland, a fairyland-like world outside of time, a place of dragons, hippogriffs and zoogs, of strange cities, of vast jungles and deserts. It's a DMed game and the DM plays the traditional role of keeping track of things and helping bring meaning out of randomness.
* As a player, your connection between Dreamland and reality is Memories. Your waking world self and your dream self are separate people linked by unfathomable bonds, people who only have a partial knowledge of one another. Essentially, you play two characters at once. Your Memories of your waking life are your lifeline to the waking world.
* Rules-wise, there's some dice, but the biggest element of the game is Words: 300 Word mini-cards divided into 5 categories, Wonder, Loathing, Mystery, Exoticism and Passion. These elements are the Five Pillars of Dreamland. During the game, the DM gradually distributes the Words into a common pool, and players gather and combine Words them to fuel their powers by making flowery speeches. Different Roles (like character classes) and Memories are associated with different types of Words, so different characters (and their players) are encouraged to speak in different ways.