- Weird fantasy post-apocalyptic sandbox hexcrawl.
- Amnesiac monster soldiers, abandoned by their mind-controlling overlord, wander scrambled landscapes.
- Sandbox = no play agenda imposed by game except that you start hungry.
- Character powers and abilities are drafted from a small but colorful set of cards.
- Map and encounters are designed in play using a novel card oracle. Questionable outcomes are governed by draws from the same oracle.
- We all play monsters, we all GM. Each region on the map has its own GM.
- Evocative oracles and detailed procedures are designed to teach GMly improvisation and judging skills.
- Built for maximum participation: everyone has a role in every scene. Trying to break away from RPG-as-series-of-one-on-one interactions.
- Card-driven character creation and programmed scenario startup lead to very fast game startup times; ideal for convention or one-shot play.
1. Me
2. Christian Griffen
3. Wilhelm Fitzpatrick
4. Karen Twelves