SAT-01: Leverage Quickstart Job

We came. We saw. We gamed.
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BabbageCliologic
Posts:15
Joined:June 16th, 2010, 10:27 pm
Name:Matt A. Borselli
SAT-01: Leverage Quickstart Job

Post by BabbageCliologic » June 21st, 2010, 12:17 pm

Hey Folks who played in the Leverage Quickstart Job on Saturday Morning (and anyone else who's reading this),

It was great to meet you and try out this game. Brandon did a great job running the game and Charlton and Kevin were excellent as Sophie, Hardison and Elliot.

Thanks!

/Matt
aka Nate and Parker

cwilbur
Posts:17
Joined:June 1st, 2010, 8:26 am
Name:Charlton Wilbur

Re: SAT-01: Leverage Quickstart Job

Post by cwilbur » June 22nd, 2010, 9:43 am

I had a great time too. I let out my inner fashionista, and slapped people, and kissed people like I meant it even when I didn't. Er, except that that wasn't *me* doing that, it was *Sophie* doing that.

John Harper
Posts:11
Joined:May 1st, 2010, 1:03 pm

Re: SAT-01: Leverage Quickstart Job

Post by John Harper » June 22nd, 2010, 4:21 pm

How was the system?

I've heard it described as "Leverage doesn't need Hit Points," but I haven't read or played it myself.

BabbageCliologic
Posts:15
Joined:June 16th, 2010, 10:27 pm
Name:Matt A. Borselli

Re: SAT-01: Leverage Quickstart Job

Post by BabbageCliologic » June 24th, 2010, 8:22 am

Good system, chopped down CORTEX rules, it seems.

Each PC has the standard stats: Agility, Perception, Strength, etc. and for skills has 5 broad categories: Mastermind, Thief, Grifter, Hitter, Hacker. They seem sort of like GURPS Bang! Skills.

Talents make things easier to do, but within specific ranges.

Use Plot Points to add dice, use talents to improve rolls, that sort of thing.

Roll appropriate dice (stat+skill) and add together. Other circumstances add more dice, so take the highest of the rolls and add together.

I'd check out the Quickstart Job for more info. I'm going to get it myself.

/M

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