I've been working on an effort recreate some of the chaos of actual combat in D&D, mostly through limiting player information during combat. This will mostly follow the rules for Labyrinth Lord (clone of Moldvay Basic D&D), but there will be some differences of methodology. There will also be some mechanical differences as well.
Looking for 3-5 players.
FRI-01: Fog of D&D (playtest)
Planning games for particular slots
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